Capper

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Capper
RankMaster
ClassSniper Rifles
TypePrimary Weapon
Weight6 kg
Durability100%
Max. durability100%
Movement speed-6%
Ammo typeBattery
Damage[188 unit(s); 244.4 unit(s)]
Full Charge Time0.5 sec
Magazine capacity0/6
Maximum distance230 m
Rate of fire40 shots/min
Reload4 sec
Tactical reload3.5 sec
Weapon ergonomics100%
Spread0.03°
Hip-fire spread5°
Vertical recoil0.1°
Horizontal recoil[0.1°; 0.1°]
Draw time1.25 sec
Aiming time0.45 sec
Additional properties
Bleeding95%
Stopping power165
Charged Shot Stats
Plate penetration99%
Stopping power210
Damage modifier
Headshot damage: x1.4
Limb damage: x1
Damage to mutants: x1.5
Features
Hold the fire key to charge the shot. @Charging reduces movement speed
Damage falloff at distance
Up to 20 meters188 unit(s)
From 60 to 230 meters188 unit(s)
A “pfft” that costs a life. A weapon capable of building up monstrous pneumatic pressure for a couple of precise shots that leave no chance of survival. Though hand-crafted, this specimen is so well made that, with a full tank, the movement of air is completely silent. Unlike its CO2 counterparts on the Mainland, it uses a regular air mixture, which prevents the air-line gaskets from wearing out.